


For each race, you’ll gain 3 new passive abilities and 1 new power, which you can unlock through a quest. This gives different bonuses to each character based on every race in the game. Sure, in the long run you can fire cruise missiles of murder that can one hit anything shy of a powerful dragon with ease, but for the first 20 hours using a Bow alone is a dangerous gamble. We’d be remiss to mention race-related mods without mentioning Imperious. It takes so long for archery to really come into its own as a viable primary weapon that choosing a Wood Elf seems silly. After exploring 200 locations, I don't recall ever even needing a potion of water breathing for the sake of safety. If you further consider the weakness of Magic with respect to literally any weapon in the long run, and further consider the simple utility of starting with a high resistance to a particularly common damage type most choices were simply inferior to Nord.Īrgonian water breathing for example was hardly useful given the relative rarity of water of significant depth and the general lack of water hazards in the game. I think this is largely because outside of a few powers, there are no longer any significant differences between races/genders. Skyrim was the first Elder Scrolls where I felt compelled to go with a particular race for thematic reasons.
